Amir Abdeldayem
Game Design Portfolio

In-engine cinematic

In-engine cinematic

In-engine cinematic

In-engine cinematic
The way Home
A cinematic experience featuring a short clip with multiple camera cuts, of a journey of a space ship to planet X93, utilizing a blend between camera angles/cuts in capturing the scene, engaging music, detailed lighting , and running the experience in-engine.
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Using royalty free assets and customizing them to fit the narrative, the scene was planned and the lighting of the scene was placed, to create the visual effect and the eerie feeling of the vast empty space.
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My mandate was to design a scene in an empty open space, and making a short cinematic clip running completely in-engine.
Software used in the project:
-Unreal engine 4
-sequencer tool(Unreal cinematic tool)
-Adobe Photoshop
Highlights:
-Full design of the scene in unreal engine.
-Creating the cinematic sequence in-engine.
-Lighting placement of the scene.
-Animating the space ship.
Time Spent on the project:
10+ hours