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RIpple

                  Ripple is a story-driven third-person shooter, Staring "Z264"(Protagonist) and "Regex"(companion AI), Taking place in a dystopian future after the rise of a self conscious AI "Zeus".

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Ripple  engages the player in tactical scenarios, fast paced action packed game play, and an engaging original story line, that takes "Z264" and 'Regex" through multiple time periods.

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I've been working  on this project for 8+ months now, learning how to make an engaging and  fun gameplay. I've been working on every part from programming to optimizing the game to cinematic sequences to level design and scripting.

Ripple is still in development and it's pushing me every day to keep improving and learning something new .

Story Overview:

                In year 2143 after civilization was wiped ,the last surviving group of elite scientists created a device/weapon called "Ripple"  that's able to open/create ripples in the fabric of space-time ,allowing  time travelling to the past, with the purpose of  undoing  the creation of the AI(Zeus) that caused the destruction of civilization.

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Super Soldiers were bred for the sole purpose of completing that mission, death machines trained for  assassinating  targets involved with the creation of "Zeus".

Software used in the project:

-Unreal engine 4

-sequencer tool(Unreal cinematic tool)

-Adobe Photoshop

-Blueprints visual scripting

-Adobe 3ds max

-Daz studio

-Audacity

Highlights:

-Full design, coding, and scripting  the game

-An original story line featuring different time periods

-Cinematic sequences running in-engine

-Combo system

-Dynamic cover system

-Advanced weapon overheat system

-Enemy/Player damage system

-Advanced AI

-Fluid player animations with seamless transitions

-Advanced shooting

-Full level design and scripting of the levels

-Cinematic quality lighting

-Level streaming for optimization

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Time Spent on the project:

500+ hours

© 2017 Amir Abdeldayem

LinkedIn page: 

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